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Glowstick Games 
You've seen all the web sites selling glowsticks but (a) you don't want to buy 50 in one go, (b)  you want to get your friends involved and (c) you're wondering how. Here's some great games you can try out with your friends. 
 
1.  The Great Glow Rush
 a variation on the popular game called pooh-sticks.
 
What you will need:
2 or more glowsticks
2 or more people
Markers for start and finish lines. You could use 2 green glowsticks (one for each side of the bank) to mark the starting line and 2 red glowsticks to mark the finish line.
A stream or river
Darkness
 
Object of this game:
Surprise, surprise, for your glowstick to be the first to cross the finish line by traveling down the stream or river. 
 
Rules:  Apart from when a persons' glowstick gets stuck, no physical contact or other form of help can be used to put that persons' glowstick at an unfair advantage to any other contestants.
 
Similarly, contestants must in no way interfere with other competitors' glowsticks, by 'bombing', 'drowning' or otherwise hindering their progress.
 
If a glowstick gets stuck, the contestant may move the glowstick sideways or backwards (assuming this is possible) until the glowstick can again move forward without assistance. This help can only be given when the glowstick is already stuck. EX: if you can see that your glowstick is going to get stuck downstream you must wait until it has actually stopped moving forward.
 
If two or more competing glowsticks cross the finish line at the same time, EX: a photo-finish is declared, those glowsticks must race again to decide a winner.
 
If no glowsticks cross the finish line but one is further ahead than the rest of the field, that glowstick should be declared the winner by default.
 
Foul play will result in confiscation of that persons' glowstick and a ban enforced until such time as that person has apologized sincerely for their unsportsman-like conduct.
 
The above list is more of a guideline than a set of rules and you might want to change some of them.  For example you may decide that no help is allowed to be given when a glowstick gets stuck. Or you could limit the number of 'assists' to, say 3 or 4.  It's your game so you decide, just make sure everyone else agrees with you before the starters whistle blows.
 
2.  Hunter Glow
 
What you will need:
6-15 glowsticks
3 or more people
A parent-free house {so you can turn all the lights out and run round the house searching for the glowsticks}
 
This game follows the principle of hide and seek except you are looking for glowsticks instead of people. One person needs to be picked to hide the glowsticks while the others are not looking. That person should hide the glowsticks in places where they are not too hard to find but not too easy either.  It's up to you how hard you make this game for each other but obviously if you bury them in cereal packets or rip up the carpet and hide them underneath you'll make this game very frustrating to play!
 
Rules:
The object of this game is to find the most glowsticks, or more glowsticks than the other contestants. It's probably a good idea to set a time limit; maybe 5 minutes.  You might want to write down where you've hidden the glowsticks just in case you forget later on!
 
Game variations:   
Teams If you have enough people you could split into 2 or more search parties and divide the play area between each team member to cover more ground in the same time.
 
Points:
Give each color glowstick a different point value.
EX:Color values     Red = 10      Orange = 5      Blue = 2      Green = 1
 
3.  Para-glow Troopers
 
What you will need:
2 or more glowsticks
2 or more people
String/rope to loop trough the glowsticks
Parachute making materials such as: plastic bag, cotton, silk or another light fabric
An open space, ideally a big playing field
An accurate timer or stop watch
 
Oobject of the game:
To make your glowstick stay airborne for the longest time.  This requires making a parachute and harness to which you can strap in your glowstick.  Making a good parachute will require some trial and error research and experimentation of different surface area's of fabrics, different materials and different designs.
 
If you have access to it, you could get someone to fill a balloon with helium for you and attach your glowstick at the bottom!
 
When you have made your parachute and are ready to go, check that the glowstick is firmly strapped in. One of your friends should act as referee and hold onto the timer and tell you when to throw. Good luck!
 
4.  Team Glow
 
What you will need:
5 or more people
16+ glowsticks
A forest suitable for cycling or running around in
Team colors, for example a green pendant for all green team members and red for red team members.
 
Object of this game:
For your team to be the first to collect all your chosen color glowsticks.  So if you chose green and manage to collect all the green glowsticks in the playing field first, your team wins.
 
This is a great game if you can round up enough friends.  Once assembled, everyone should be split up into teams of equal numbers.  Teams then choose which color glowstick will represent their team.  Each team member should wear an identifying marker as otherwise it will be difficult to distinguish each other in the dark.  If green is your chosen team color, try to have everyone wear a bright green top or bib.
The playing field should either be marked off or everyone should agree as to the area the playing field occupies. The referee then has the job of hiding all the glowsticks around the playing field.  A good idea would be to hang each glowstick at about head height on trees and foliage, if possible.
 
Once the referee has done this and is completely exhausted, the game is ready to start. All teams should start from the same place at the same time. Each team must collect all their color glowsticks and return to base to be declared the winner.
 
Rules:
Players must only collect their own team color glowsticks.  If foul play is found to have occurred, that persons team will automatically be disqualified.
 
All a team's glowsticks must be returned to base before they can be declared a winner.
 
Players must not physically prevent other team's members from searching at any time.  Again, if foul play is deemed to have occurred this will result in automatic disqualification of the entire team.
 
Game variations:
This is by no means the only way to play. There are lots of different variations you could try, a lot of which you will probably think of the first few times you play. 
 
Here are some suggestions anyway:
Turn-based Players are given a number and take it in turns to collect each glowstick.  So one person goes into the playing field at a time, collects one glowstick, returns, and then the next person goes.
Collect in number order Each glowstick is labeled with a number.  So if there are 6 glowsticks they are numbered 1 to 6.  If they are collected in number order the team receives points of that numbers value. 
EX: stick 5 = 5 points.  Glowsticks not collected in order give the team 2 points.
 
Points-based Points are received based on who collects and returns their glowsticks first.
First glowstick collected = 10 points; other teams first glowstick collected receives only 5 points.
 
Midnight robbery 10 points are awarded for each team color glowstick returned.  5 points are received for returning with an opposing teams glowstick.

5. Glowstick Capture the Flag
What you need:
at least 4 people
strips of flagging {enough for all players}
3 glowsticks per team
a field
 
Form teams and get ready for an intense evening of Glowstick Capture the Flag.
 
One tip though, don't play this with bright moonlight out, it really wrecks your night vision, making it extremely hard to see other people (not to mention the effect of your judgement).
 
Rules:
Each player gets a strip of flagging to put in their right back pocket. Pick out designated sections of the field for each team. Each team gets three glow sticks that they can plant anywhere in their area. Once the teams break off, each team hides all three glowsticks wherever they want (using agreed upon rules like, visible at 90 degrees, from so far away, etc.). At some signal, teams attempt to find the other team's glowsticks. Once found, a glowstick is brought back to home territory and placed somewhere in that area with the same rules as before. You may carry as many glowsticks as you want, but if you are caught with them, you must drop all of them. To capture another player, grab the flagging that should be hanging out of the player's right back pocket (its important that this rule is followed so people know where to strike). When a team has found one of each color glowstick, they return to camp, having won the game. If teams wish, they can trade glowsticks if they agree on terms.
 
6. Glowstick Kisses

What You'll Need:
a small-size glowstick. You can find them in costume/party shops and probably other stores like Wal-mart, etc. They are sold to be held in your mouth to give it a creepy 'glowing' appearance, you see them alot around halloween. You could also probably use the little glowsticks they sell as refills for glow-in-the-dark toys, like balls and frisbees, etc.
 
How to play:
The players sit around in a circle, boy-girl-boy-girl, in a completely dark room. The 'glowing' glowstick is then passed from player to player using only their mouths.
 
This may seem pretty simple, since you're not passing lifesavers or anything really that challeging. However, this game is very cool because it can be hard to get everything lined up properly to pass the glowstick in the dark. All you can see is part of a tiny glowstick. Also, it looks very cool to the rest of the people in the circle, because you can 'see' what's happening by what the glowstick does. If it disappears for too long, then a couple players are making up their own games!
 
Bonus: Since this is played in a completely dark room, with only a tiny glowstick for light, players that are not actually dealing with the glowstick can make their own fun without too much nosiness from other players. Of course, you've got to be ready when the stick gets to you, otherwise they'll be on to you!
 
7. Night-Glow Games
Take any ball game: Football, Cricket, Rugby, Hockey, Basketball.
 
Night games are usually played under multi-billion wattages of floodlights. This means that there is nothing different in the sport except for the time of the day.
I suggest a radical change in all ball sports. They should be played in total darkness; giving away only a few clues of the location and position of the players and the ball.
 
Players should wear glowing strips on their clothes and their extremities. For example, they can have a glowing headband, glowing motorcycle-gloves-shaped gloves, one glowing strip at the waist, glowing kneepads and elbowpads and glowing shoes.
 
The ball should have a glowing strip on any two perpendicular 'equators'. Teams can harness color coordination and referees can wear all-glow outfits.
This way, Night Games will never be the same as Day Games, since they will demand greater levels of anticipation from players while keeping the required skill level more or less the same.
 
The target zones in each sport also need to be glow-lighted; EX: goalposts and penalty boxes in football, backboards in basketball, stumps and creases in cricket, whatever they use in all the other sports.

8. Strobe Walking
A fun thing to do in the dark, get your strobe light handy, try walking directly toward a wall in a room lit only by a flashing strobe. Your depth perception is affected by light intensity, so you end up thinking the wall is far closer than it really is and stop several feet away from it.